
Skazanie
A fantasy role-playing online game (2008), created as a sequel to Tale (1999)
Skazanie is a text-based multiplayer RPG launched on December 17, 2008. It was designed as the sequel to our first project, Tale, inheriting its atmosphere, setting, and world-building approach, while significantly expanding gameplay options and visual elements.
Unlike its predecessor, Skazanie offers a more advanced interface, a well-developed storyline, illustrated locations, an expanded bestiary, and a deep PvE world exploration system. Players can complete quests, explore dungeons, develop their characters, gather and improve items, and participate in community-driven events.
The game was built on our custom engine, and since its launch, it has received regular updates, introducing new content and improvements.
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Skazanie is a text-based multiplayer RPG launched on December 17, 2008. It was designed as the sequel to our first project, Tale, inheriting its atmosphere, setting, and world-building approach, while significantly expanding gameplay options and visual elements.
Unlike its predecessor, Skazanie offers a more advanced interface, a well-developed storyline, illustrated locations, an expanded bestiary, and a deep PvE world exploration system. Players can complete quests, explore dungeons, develop their characters, gather and improve items, and participate in community-driven events.
The game was built on our custom engine, and since its launch, it has received regular updates, introducing new content and improvements.